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Wrath of the Lich King:

Dark Rebirth Part 2

 

Having progressed approximately half way through the Death Knight starting area I found my quests to require an increasing amount of darkness in the hearts of any who would call themselves ‘Death Knight’. The newly formed Scarlet Onslaught threw themselves mercilessly against the Death Knights, and we returned the sentiment tenfold.
Under the watchful eye of a few familiar faces a new cascade of quests had unveiled before me.


There was a quest where you take control of the eye of the floating Necropolis, and are commanded to gather intelligence about the Scarlet Onslaught.


Another quest finds you escorting a weakened Death Knight out of a castle; The twist to this quest is that to get to him you have to run through a gauntlet of mages into the Death Knights Anti-Magic Shell, which negates any magic they start tossing your direction.


In another quest, you hide behind this extremely convincing fake tree in order to trick a key member of the Scarlet Crusade into showing himself.


Eventually you find yourself coming to a quest that requires a dire decision from you. The race of your chosen death knight comes into play, as you meet a representative from your respective culture. The Night Elf woman I came into contact with did not plead for her life, she instead implored me to dispatch her, lest we both suffer. She begged of me to remember our home in life- the Teldrassil.


Finally, I came upon the dread visage of Arthas himself again, and he directs you into battle atop a fearsome Frost Wyrm.


You destroy wave after wave of the Scarlet Onslaught to satisfy The Lich King’s foul appetite, and upon returning he grants you your Death Knight helmet; A blue quality item that completes the set of blue quality items you obtain through your quests, making every equipment slot blue quality.

He then gives you your final task- to ride into battle against the Argent Dawn, at Light’s Hope Chapel. Incredible creatures compose your party, as well as fellow newly desecrated Death Knights.


After an incredible battle, and an epic turn of events you will find yourself free of the Lich King’s control, ready to forge your own dark destiny.


And that, dear friends, is the end of the Dark Rebirth.

Overall, I have to rate the Death Knight starting area as simply amazing. Everything makes you feel like the character you’re playing is just plain awesome. At the end, when you’re riding that Frost Wyrm you feel like a frickin’ Ringwraith looking for ol’ Frodo himself. What else is there to do as a Death Knight, you ask? Well, don’t think for a second that we’ve summarized everything you will be doing as a Death Knight. Nope. There’s tons of quests neither Nick nor myself included. After all, we can’t give away everything, can we?


-Alex L.

 

   
 
 
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